![]() ![]() Probably the biggest news out of the Substance keynote at GDC yesterday was that the Substance Alchemist beta is now available for subscribers. ![]() I used Autodesk Maya and Mudbox for modeling, Substance Painter and procedural nodes for shading and Adobe Photoshop for post-production and composition. Substance Alchemist Now Available For Subscribers. I also created a couple of shaders for the land terrain in Substance Alchemist. In response to the dangerous and secretive experiments of White Lily Cookie, the alchemist set in place a rule that any intruders to the Academy's. The Regretful Alchemist was once a professor at the Blueberry Yogurt Academy. I loved this new dimension, as I was able to better fix the light intensity when fading in or out and produce more attractive colors in the image. The Regretful Alchemist is a former professor of the Forgotten Academy, serving as a boss on the 8th stage of World Exploration Episode 8, Hall of Enlightenment. It was my hands-on learning environment for procedural shaders directly with Maya nodes and I learned to use the Academy Color Encoding System (ACES) standard for color space in the scene and in Arnold. It’ll help you generate a normal map, and diffuse, roughness, etc. I developed my sculpting skills for organic modeling with Autodesk Mudbox. Most of the PBR material creators I’m finding as alternatives are like crazy bump. Learn the basics, or refine your skills with the following Substance 3D Painter tutorials. Alchemists believed that materials like gold, silver, gems, and purple dye could be recreated if the right combination of ingredients and transformative methods were found. Discover a never-ending selection of artworks, coming from different industries like video games, VFX, fashion, product design, automotive, architecture, and more. Alchemy is an ancient practice aimed at recreating precious substances using recipes and transformative materials such as the philosophers stone. I worked with multiple varieties of vegetable from grass or flowers to palms and trees and I also worked with organic shapes like rocks, walls and water. Get your daily dose of Substance 3D inspiration, by the community. This is my first organic modeling project. In between M3HALFTRACK and Billbot projects, I worked in an environment modeling based on a concept art. Interpretation of a Concept art by Quentin Mabille LOST OASIS Student ProjectENVIROMENT - MODULE 2 For content removal, contact me at Join the 3D Coloring Book, and never struggle with Substance Painter again. ![]()
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